When the player is on a physics object that isn't seen as "rideable physics" (object with a mass > player controller mass * 2) the player will slide around on the object and off of it!
Appears to be some sort of circular inclusion of velocity. VPhysics reports back a velocity to the game, the game amplifies this velocity and it goes back into VPhysics.
Also the player can't jump off of physics objects.
When the player is on a physics object that isn't seen as "rideable physics" (object with a mass > player controller mass * 2) the player will slide around on the object and off of it!
Also the player can't jump off of physics objects.