Closed ottworks closed 9 years ago
The angular damping value gets set very high for some reason and so when you let the prop go the shadow controller's last applied angular velocity will be set when the angular damping is set back to 0.
Need to fix angular damping when a prop is picked up via +use/physcannon
This hasn't been fixed.
Oh wait nevermind. Gran PC's builds have stopped.
Yeah, hah. Confused me for a bit. I'll talk to him about the builds.
The builds are back with a bang
src\Physics_FluidController.cpp(229): error C2259: 'CPhysicsFluidController' : cannot instantiate abstract class [C:\vphysics-git\Gmod-vphysics\vphysics.vcxproj]
src\Physics_PlayerController.cpp(288): error C2039: 'GetCurSubStep' : is not a member of 'CPhysicsEnvironment' [C:\vphysics-git\Gmod-vphysics\vphysics.vcxproj]
I guess that bang wasn't meant in a good manner... Will fix it ASAP On Jan 20, 2015 9:08 AM, "Gran PC" notifications@github.com wrote:
The builds are back with a bang
src\Physics_FluidController.cpp(229): error C2259: 'CPhysicsFluidController' : cannot instantiate abstract class [C:\vphysics-git\Gmod-vphysics\vphysics.vcxproj] src\Physics_PlayerController.cpp(288): error C2039: 'GetCurSubStep' : is not a member of 'CPhysicsEnvironment' [C:\vphysics-git\Gmod-vphysics\vphysics.vcxproj]
— Reply to this email directly or view it on GitHub https://github.com/DrChat/Gmod-vphysics/issues/43#issuecomment-70667743.
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