DrDrake / osghimmel

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Apply refraction correction for stars and starmap #18

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
If each star is refraction corrected in the vertex shader, scintillations can 
probably be applied to the optical depth and be expressed as wavelength 
dependent refraction variation.
The look-up in the starmap has to be refraction corrected too.

Original issue reported on code.google.com by costumebrother on 12 Aug 2012 at 8:19