For the moon, one could use a low resolution grid (e.g., 16x16 Texture) with
random variations in optical density.
These than should be cause interpolated deformations of the moons' surface and
its edge.
For the sun only a radial variation in the fragment-distance check could be
sufficient, since the suns' surface is not perceivable by eye.
Original issue reported on code.google.com by costumebrother on 12 Aug 2012 at 8:31
Original issue reported on code.google.com by
costumebrother
on 12 Aug 2012 at 8:31