DrDrake / osghimmel

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Precompute multiple layers of procedural cloud noise and aggregate into a 3d texture #25

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Instead of compose the cloud maps per frame in a render to texture step, a 3D 
Texture with multiple slices representing different times could be used instead 
and would massively reduce texture access for cloud rendering.

Original issue reported on code.google.com by costumebrother on 15 Aug 2012 at 4:09