DrDrake / osghimmel

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intensity, tonemapping, eigengrau, dithering and glare of stars could greatly optimize star rendering #29

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
http://zfx.info/viewtopic.php?f=11&t=8
and
http://zfx.info/viewtopic.php?f=5&t=1298
show how to get physical more correct intensity values for stars and glares...

Original issue reported on code.google.com by costumebrother on 23 Aug 2012 at 10:05