There are currently no issues concerning problems, but it would be more
convenient to have all shaders strictly applying to a standard.
What is the expected output? What do you see instead?
All shader fragments are strictly applying version 150.
Original issue reported on code.google.com by costumebrother on 29 Jul 2012 at 11:40
Original issue reported on code.google.com by
costumebrother
on 29 Jul 2012 at 11:40