DrDrake / osghimmel

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Apply better code style to shader fragments #5

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Branch name:
/trunk

Purpose of code changes on this branch:
The following naming scheme for glsl shaders should be applied:
* uniform variables begin with u_: uniform mat4 u_razInverse;
* varying variables begin with v_: out vec4 v_ray;
* attributes begin with a_

After the review, I'll merge this branch into:
/trunk

Original issue reported on code.google.com by costumebrother on 30 Jul 2012 at 9:58

GoogleCodeExporter commented 9 years ago

Original comment by costumebrother on 30 Jul 2012 at 9:58