If an texture is specified, this is used as tile for the ground.
Additional to this, the tile mapping size could be specified and influence the
perceived altitude of the viewer.
This however, requires anisotropic filtering of the ground texture.
Original issue reported on code.google.com by costumebrother on 31 Jul 2012 at 10:14
Original issue reported on code.google.com by
costumebrother
on 31 Jul 2012 at 10:14