Closed GoogleCodeExporter closed 9 years ago
Added the xyz twizzle to worldVertex in
default_scene.vert
OceanScene default_scene local shader
computeScattering( osgOcean_Eye, worldVertex.xyz, vExtinction, vInScattering);
Was already fixed in terrain.vert.
Original comment by kcb...@googlemail.com
on 17 Jun 2009 at 7:54
Original issue reported on code.google.com by
kcb...@googlemail.com
on 17 Jun 2009 at 3:06