Closed GoogleCodeExporter closed 9 years ago
Old issue that has now been resolved at least partially. The comment above was
a bit alarmist and most RTT effects worked fine without any modification.
OceanScene::traverse() checks the name of the camera that it will traverse, and
does not do any RTT passes if it is a shadow camera. This lets osgOcean run
with osgShadow at least - no shadows will be in the reflection but this is
kinda normal...
It should be documented so that users that do their own custom shadow rendering
will not have to check the source code to see that they need to name their
shadow camera "ShadowCamera".
Original comment by jean.sebastien.guay13@gmail.com
on 12 Oct 2010 at 2:42
Added documentation as mentioned in the previous post. This issue can now be
closed, remaining problems can be bitten off one at a time if needed.
Original comment by jean.sebastien.guay13@gmail.com
on 14 Apr 2011 at 1:35
Original issue reported on code.google.com by
jean.sebastien.guay13@gmail.com
on 12 Jun 2009 at 1:38