Closed GoogleCodeExporter closed 9 years ago
I don't know if you've looked at Hydrax yet, but they have a nice ocean scene
designer that saves out a configuration file. It would be a nice to have similar
functionality for osgOcean. But that's quite a substantial bit of work.
Original comment by kcb...@googlemail.com
on 12 Jun 2009 at 2:38
You mean this? http://www.ogre3d.org/wiki/index.php/Hydrax
Very nice. I like their caustics and rendering. No screenshots of their GUI
editor,
though it's mentioned in the features.
Yes it would be nice to have a GUI editor, but as a first step I think adding
keystrokes would be good.
Original comment by jean.sebastien.guay13@gmail.com
on 12 Jun 2009 at 2:45
This is partly done. The general design for the event handler subclassing is
in, and
basic properties can be changed. More will go in later.
One thing that would be nice now is to show the current values for the different
properties. This could be a hud, or just print out to the command line window
(which
I'll do tomorrow as it will probably be enough for the near term).
I'm also thinking that coupling the event handlers so directly to the
OceanTechnique
subclasses might not be the right choice. After all, the OceanTechniques
themselves
should have nothing to do with event handling. Maybe having an external event
handler
factory in which the OceanTechnique subclasses would register their event
handler
would be a cleaner design. But perhaps I'm overthinking this.
Original comment by jean.sebastien.guay13@gmail.com
on 15 Jun 2009 at 2:35
I just added printing of the new value to the console when you press a key to
change
a value, as well as a key that prints all current settings to the console.
For now, the current functionality is good enough, so I'll flag this as done.
Original comment by jean.sebastien.guay13@gmail.com
on 15 Jun 2009 at 3:11
Original issue reported on code.google.com by
jean.sebastien.guay13@gmail.com
on 12 Jun 2009 at 1:48