group_solve_combat: do nothing, just split abbilities between enemies
unit_solve_combat: 1. Cloak logic: if ghost see enemy and has at least 120 energy - cloak, if ghost don't see any enemy excluding structures and his energy smaller than 50 uncloak. 2. Snipe logic: if ghost see any biological and not structure and armored enemy - snipe it. 3. EMP logic: if ghost see any units with shields or energy just emp them
I added, because there are no micro for ghosts just Genericmicro was
The logic is
group_solve_combat
: do nothing, just split abbilities between enemiesunit_solve_combat
: 1. Cloak logic: if ghost see enemy and has at least 120 energy - cloak, if ghost don't see any enemy excluding structures and his energy smaller than 50 uncloak. 2. Snipe logic: if ghost see any biological and not structure and armored enemy - snipe it. 3. EMP logic: if ghost see any units with shields or energy just emp them I added, because there are no micro for ghosts justGenericmicro
was