DrJamgo / Godot_LPC_Spritesheet_Gen

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Update to Godot 4 #5

Open hades200082 opened 1 year ago

hades200082 commented 1 year ago

Are there any plans to update this for Godot 4?

509dave16 commented 7 months ago

@hades200082 This fork has updated the plugin to Godot 4.2: https://github.com/lord-of-medusa/Godot_LPC_Spritesheet_Gen

andreas-volz commented 4 months ago

@509dave16 I started today the same work to port it for Godot 4.2 because I've not seen your fork before. Anyhow, I've still some breaking bugs at runtime. I liked to look into your fork, but I couldn't pull it as I do it normal with your branch. I see only your last commit. Could you maybe help me to get your sources? Maybe we create a new master in case the original author faded away. https://github.com/andreas-volz/Godot_LPC_Spritesheet_Gen

andreas-volz commented 3 months ago

I did meanwhile a working port to Godot 4. I've just some problem with the animation frame update. But only in the demo scene. I did my own AnimationPlayer demo and also in the editor the sprite animations are working ok. I'll test it more in my own Godot 4 game before I send a PullRequest. But I would be happy if someone tests my Godot 4 branch and gives feedback.

Pyblo commented 3 months ago

@andreas-volz I will be testing today your implementation for Godot 4.2. Since I'm experimenting with animatedSprite3D and AnimationTree node, I already noticed that there is some changes that will need to be done with your codebase + shader too. It would be great if you could add the ability to report issues on your fork of the repo too, so i can report whatever findings i get.