DrMeepso / Friday-Night-Funkin

FNF Made in C3
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Keybinds system seems lowkey broken #1

Open skymen opened 1 year ago

skymen commented 1 year ago

Hey, you're using a weirdly designed keybinds system. I would recommend using this to manage inputs

https://www.construct.net/en/make-games/addons/294/input-manager

By the way, thanks for making this engine, I've been meaning to make a FNF "mod" but with extra mechanics thrown in there but I did not want to learn Haxe or LUA, also publishing web games with C3 is 500x easier for me.

I'm gonna make a bunch of issues as I play around with your engine, but most likely I will fork the project, fix them myself and make occasional PRs if you want to accept them

DrMeepso commented 1 year ago

I haven't opened this project in over a year now, and I don't think I still even have a C3 membership, so if you have any issues make a PR and I will be more than glad to accept them

skymen commented 1 year ago

For sure, do you mind if I use the issues in this repo as a To-do list? Or should I just fork it and maintain my own version?

If you don't plan on working on this in the future, it might be easier if you just add me as a collaborator, so I can just work on this and push from time to time without having to bug you with accepting PRs

(Since you already have that github posted out there, it's easier if new people want to use this in the future)

DrMeepso commented 1 year ago

go ahead, i'll try to figure out how to add you as a contributor. i don't use GitHub to often so it's probably the best way