DrMoriarty / godot-applovin-max

AppLovinMax plugin for godot engine.
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Cant Install iOS Plugin #13

Closed ikicapitan closed 2 years ago

ikicapitan commented 2 years ago

Hi.

I was using Firebase and other of your great plugins, and they work on Android and iOS (Godot 3.4).

But when i try to install AppLovin-Max, the process fails. I'm using NativeLib on Windows 8, and works great with other stuff.

The error only happens if i activate "iOS" installation. With Android it works properly.

As i said, its weird because i already installed other of your creations like Firebase plugins, and even the AppTracking Transparency on iOS.

I also tried deleting iOS, Android & Plugins folders (to do a fresh install) and dont work.

Here's what debugger saids when i press "Install" on NativeLib:

EDIT: I was doing some investigation and maybe it's related to codification UTF8. But if you look at my path, i dont use any special character or anything.

Installing applovinmax@0.1.1 Traceback (most recent call last): File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 1174, in install_package(p, v) File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 943, in install_package if not install_package(p, v): File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 948, in install_package download_package(package_name, version, package_meta) File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 438, in download_package path = download(f['url'], fname, home) File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 413, in download (filepath, headers) = urlretrieve(url, os.path.join(path, filename), reporthook=_progress) File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 241, in urlretrieve with contextlib.closing(urlopen(url, data)) as fp: File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 216, in urlopen return opener.open(url, data, timeout) File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 525, in open response = meth(req, response) File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 634, in http_response response = self.parent.error( File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 563, in error return self._call_chain(args) File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 496, in _call_chain result = func(args) File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 643, in http_error_default raise HTTPError(req.full_url, code, msg, hdrs, fp) urllib.error.HTTPError: HTTP Error 502: Bad Gateway

ikicapitan commented 2 years ago

I move the path of my project to a shorter path and it works. It seems i was right... it's something with UTF8 decoding (of the plugin). I dont even know where or why.

Thank you.