I was using Firebase and other of your great plugins, and they work on Android and iOS (Godot 3.4).
But when i try to install AppLovin-Max, the process fails. I'm using NativeLib on Windows 8, and works great with other stuff.
The error only happens if i activate "iOS" installation. With Android it works properly.
As i said, its weird because i already installed other of your creations like Firebase plugins, and even the AppTracking Transparency on iOS.
I also tried deleting iOS, Android & Plugins folders (to do a fresh install) and dont work.
Here's what debugger saids when i press "Install" on NativeLib:
EDIT: I was doing some investigation and maybe it's related to codification UTF8. But if you look at my path, i dont use any special character or anything.
Installing applovinmax@0.1.1
Traceback (most recent call last):
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 1174, in
install_package(p, v)
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 943, in install_package
if not install_package(p, v):
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 948, in install_package
download_package(package_name, version, package_meta)
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 438, in download_package
path = download(f['url'], fname, home)
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 413, in download
(filepath, headers) = urlretrieve(url, os.path.join(path, filename), reporthook=_progress)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 241, in urlretrieve
with contextlib.closing(urlopen(url, data)) as fp:
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 216, in urlopen
return opener.open(url, data, timeout)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 525, in open
response = meth(req, response)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 634, in http_response
response = self.parent.error(
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 563, in error
return self._call_chain(args)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 496, in _call_chain
result = func(args)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 643, in http_error_default
raise HTTPError(req.full_url, code, msg, hdrs, fp)
urllib.error.HTTPError: HTTP Error 502: Bad Gateway
I move the path of my project to a shorter path and it works. It seems i was right... it's something with UTF8 decoding (of the plugin). I dont even know where or why.
Hi.
I was using Firebase and other of your great plugins, and they work on Android and iOS (Godot 3.4).
But when i try to install AppLovin-Max, the process fails. I'm using NativeLib on Windows 8, and works great with other stuff.
The error only happens if i activate "iOS" installation. With Android it works properly.
As i said, its weird because i already installed other of your creations like Firebase plugins, and even the AppTracking Transparency on iOS.
I also tried deleting iOS, Android & Plugins folders (to do a fresh install) and dont work.
Here's what debugger saids when i press "Install" on NativeLib:
EDIT: I was doing some investigation and maybe it's related to codification UTF8. But if you look at my path, i dont use any special character or anything.
Installing applovinmax@0.1.1 Traceback (most recent call last): File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 1174, in
install_package(p, v)
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 943, in install_package
if not install_package(p, v):
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 948, in install_package
download_package(package_name, version, package_meta)
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 438, in download_package
path = download(f['url'], fname, home)
File "F:\iki\Disenio y Desarrollo de Videojuegos\Colombia\Trivia Penalty Final 2\addons\NativeLib\nativelib", line 413, in download
(filepath, headers) = urlretrieve(url, os.path.join(path, filename), reporthook=_progress)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 241, in urlretrieve
with contextlib.closing(urlopen(url, data)) as fp:
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 216, in urlopen
return opener.open(url, data, timeout)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 525, in open
response = meth(req, response)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 634, in http_response
response = self.parent.error(
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 563, in error
return self._call_chain(args)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 496, in _call_chain
result = func(args)
File "C:\Users\ikicapitan\AppData\Local\Programs\Python\Python310\lib\urllib\request.py", line 643, in http_error_default
raise HTTPError(req.full_url, code, msg, hdrs, fp)
urllib.error.HTTPError: HTTP Error 502: Bad Gateway