Open slabgames opened 2 years ago
After some googling, I think bintray is now fully closed. What should we do to manage this?
Getting same error but with Facebook
I have found a work around on this issue. You can go to each gdap file and remove the custom maven repos and make it look like custom_maven_repos=[ ] Then go into your android/build.gradle file and scroll down to your dependencies section and add them manually dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment implementation 'com.applovin.mediation:facebook-adapter:6.8.0.3' implementation 'com.applovin:applovin-sdk:10.0.1' implementation 'com.android.support:recyclerview-v7:28.0.0' implementation 'com.android.support:appcompat-v7:28.0.0' implementation 'com.squareup.picasso:picasso:2.5.2' implementation 'com.android.support:customtabs:28.0.0'
That should fix it for now
Any update on this? I tried the option above but now I get `Execution failed for task :checkDebugAarMetadata.
A failure occurred while executing com.android.build.gradle.internal.tasks.CheckAarMetadataWorkAction One or more issues found when checking AAR metadata values:
The minCompileSdk (31) specified in a
dependency's AAR metadata (META-INF/com/android/build/gradle/aar-metadata.properties)
is greater than this module's compileSdkVersion (android-30).
Dependency: androidx.work:work-runtime:2.7.0.
AAR metadata file: C:\Users\willi\.gradle\caches\transforms-3\210528e24fd1ca76f7b2c606b561a376\transformed\work-runtime-2.7.0\META-INF\com\android\build\gradle\aar-metadata.properties.
`
you can specify the sdk used in your config.gradle file under /android/build/ Just set the compileSdk and targetSdk to 31, that fixed the issue for me. Of course you also need to download the sdk 31 through android studio first.
targetSdk
Hi,could you explain more ? I am the newer
Tried with Godot 3.4 stable Applovin-max : 0.1.2 applovin-max-ironsource : 0.1.1 applovin-max-unityads: 0.1.1