DrMoriarty / godot-applovin-max

AppLovinMax plugin for godot engine.
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Ads not shown in iOS #17

Open mga85 opened 2 years ago

mga85 commented 2 years ago

Hello,

When I export to iOS, there are no ads shown in Xcode. Android export works without any issue and I can run ads in Android Studio. In Xcode I get the message below.

ERROR: does not have a library for the current platform. at: init_library (modules/gdnative/nativescript/nativescript.cpp:1486) - Condition "lib_path.length() == 0" is true. 2022-04-04 17:44:11.206686+0200 Birds and Blocks[4910:75441] SCRIPT ERROR: Attempt to call function 'new' in base 'NativeScript' on a null instance. 2022-04-04 17:44:11.207326+0200 Birds and Blocks[4910:75441] at: _ready (res://scripts/applovin_max.gdc:15) - Attempt to call function 'new' in base 'NativeScript' on a null instance.

dagrooms52 commented 1 year ago

I can't help you on iOS but could you share your Android implementation? Nothing is happening when I integrate this plugin and test an APK on Android.