DrMoriarty / godot-applovin-max

AppLovinMax plugin for godot engine.
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iOS build failure [Godot3.4.4] #19

Open joshnajera opened 2 years ago

joshnajera commented 2 years ago

I am having an issue when exporting for iOS.

When I export including all resources I get these errors: core/os/dir_access.cpp:289 - Failed to open C:/Users/switc/Documents/New Game Project/exports/New Game Project/dylibs/addons/applovinmax-ios/applovin-max.xcframework/ios-arm64_armv7/applovin-max.framework/AppLovinSDKResources.bundle/ALDMultiAdViewController.storyboardc/3jf-B1-XNL-view-Iqa-CO-DFs.nib/objects-11.0+.nib Failed to copy recursively. Failed to copy recursively. Failed to copy recursively. Failed to copy recursively. Failed to copy recursively. platform/iphone/export/export.cpp:1406 - Condition "err" is true. Returned: err platform/iphone/export/export.cpp:1441 - Condition "err" is true. Returned: err

And when I export including only selected scenes and dependencies, xcode gives me: 2022-05-26 14:44:26.695430-0700 New Game Project[2387:123630] at: _ready (res://scripts/applovin_max.gdc:15) - Attempt to call function 'new' in base 'NativeScript' on a null instance. at: _ready (res://scripts/applovin_max.gdc:15) - Attempt to call function 'new' in base 'NativeScript' on a null instance.