Some sample code would be great on this repo. I am shooting in the dark with this implementation. I call load_banner with a banner ID from AppLovin-Max because I don't know what a Zone ID is and the docs don't mention it, I'm almost 99% sure this is incorrect. None of the banner-related callbacks get triggered.
Using Godot 3.5.1, is this version supported? I tested with a debug APK and nothing seems to happen.
var BannerID = "applovin max banner Unit ID"
func _ready():
applovin_max.loadBanner(BannerID, true, self.get_instance_id())
applovin_max.showBanner(BannerID)
$AdDebugger.text = "Trying to load banner with ID %s" % BannerID;
$AdDebugger.show()
# Applovin callbacks
func _on_banner_loaded(id: String):
print("Banner loaded: %s" % id)
$AdDebugger.text = "Banner loaded: %s" % id;
func _on_banner_failed_to_load(id: String, error: String):
print("Banner failed to load: %s" % id)
$AdDebugger.text = "Banner failed to load: id %s, error %s" % [id, error];
func _on_banner_shown(id: String):
print("Banner shown: %s" % id)
$AdDebugger.text = "Banner shown: %s" % id;
Nevermind, it took ~ 5 minutes of running the APK on device before ads showed up. It would be great to wire some feedback into the calls to know if anything is running.
Some sample code would be great on this repo. I am shooting in the dark with this implementation. I call
load_banner
with a banner ID from AppLovin-Max because I don't know what a Zone ID is and the docs don't mention it, I'm almost 99% sure this is incorrect. None of the banner-related callbacks get triggered. Using Godot 3.5.1, is this version supported? I tested with a debug APK and nothing seems to happen.