Closed AbdulkarimAhmad closed 3 years ago
If you are talking about interstitial ads, they have _on_interstitial_close
callback. You may pause your current scene before showInterstitial
and unpause it when _on_interstitial_close
appears.
that's completely worked thanks
hi there am trying to make a global ad manager so I can load ads and remove it in any scene so it not crash if the current scene die . I have the game scene that autoload and work globally so i include the call method in it
and its work the app not crash anymore on iOS but got 1 issue whenever I call the ads it work above the current scene I tried to stop the scene until the ads finish but couldn't find way to do it is there a way to make the current scene wait the ads until finish before it start