DrMoriarty / godot-facebook

Facebook module for Godot Game Engine (android and iOS)
MIT License
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Cannot log event on iOS #19

Open cdfq152313 opened 3 years ago

cdfq152313 commented 3 years ago

Cannot log event on iOS. I install plugin and I am able to log event in android. When I run iOS app, the console display "Facebook plugin inited". So I think it initialized properly.

Is it normal cause libaray doesn't set "AdvertiserTrackingEnabled"? Or other config problem I didn't do?

Below are some reference I found. Hope it help.

https://stackoverflow.com/questions/25998846/does-the-facebook-sdk-use-idfa-for-mobile-app-installs https://developers.facebook.com/docs/app-events/guides/advertising-tracking-enabled

DrMoriarty commented 3 years ago

Hi @cdfq152313 ! I added new method set_advertiser_tracking in plugin version 9.3.0.1 Check if it helps you.