DrNoLife / Destiny-2-Solo-Enabler

Repo containing the C# and XAML code for the D2SE program. Included is also the dependency for the program, and image asset.
MIT License
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Two-player isolation? #48

Open wkearney99 opened 3 weeks ago

wkearney99 commented 3 weeks ago

Has anyone tried using a remote IP address of another player to allow two-man isolation?

From what I understand, Destiny uses one member of a fireteam (or pubic area) as "the host" for anyone else in the instance. You never get to see if that's you or not.

I'm thinking if someone goes into an area first with the rules active it might be possible to allow someone else to join if their IP address is added as exception.

Thoughts?

wkearney99 commented 3 weeks ago

Because it'd be interesting trying to play gambit or crucible as matchmade activity, but limited to only specific IP address participants. As private matches do not necessarily provide the same gameplay results.

wkearney99 commented 3 weeks ago

The challenge, of course, would be having to get the IP addresses of your desired fellow participants. They'd have to use a 'what is my IP' type of service to get their address and you'd have to manually integrated those addresses into the script. Not impossible, and using an array it'd be possible to do it without excessive editing. Loop over an array of input IPs to create rules (with the IP integrated as part of the rulename). Do that once at the start, and again when you stop the script, to remove them.