DrNseven / D3D11-Wallhack

d3d11 hook x86/x64
376 stars 152 forks source link

RainbowSix Siege #4

Closed Xpakt closed 7 years ago

Xpakt commented 7 years ago

Hi. Thanks for ur WallHack. Sorry for my bad english.

but for RainbowSix Siege i dont have all stride.

only it: Stride == 0 && IndexCount == 960 && indesc.ByteWidth == 52428800 && vedesc.ByteWidth == 96 Stride == 24 && IndexCount == 6 && indesc.ByteWidth == 12 && vedesc.ByteWidth == 96

One DirectX 9 logger used it: pDev->GetTexture(0, &BTEX); Found = false; for (UINT i = 0; i < BASETEX.size(); i++) if (BASETEX[i] == (DWORD)BTEX) Found = true; if (Found == false) BASETEX.push_back ((DWORD)BTEX); if (BASETEX[iBaseTex] == (DWORD)BTEX && Green)

if (GetAsyncKeyState(VK_NUMPAD5) & GetAsyncKeyState(VK_ADD)) if (iBaseTex < BASETEX.size() - 1)iBaseTex++;

It looks for a lot of different textures. You can add for ur DX11 WallHack maybe its help in the search for textures.

DrNseven commented 7 years ago

Rainbox Six Siege does not use DrawIndexed, this should help with model recognition: https://www.unknowncheats.me/forum/1677961-post21.html