Closed cjdango closed 6 years ago
Yes, (GetAsyncKeyState('key') & 1 does not work well in this game. I fixed the key bindings today.
static int lasttick_insert = GetTickCount64(); if (GetAsyncKeyState(VK_INSERT) && GetTickCount64() - lasttick_insert > 100) { lasttick_insert = GetTickCount64(); ShowMenu = !ShowMenu; SaveCfg(); }
Do you have an idea why insert and arrow keys are sometimes not working? If i hold it for a few seconds then it will work