Open maia-fw opened 3 weeks ago
I'm also a UI/UX designer, so if you need someone to help out with those designs, lemme know :)
dice rolling is fixed
notes editor size was being set too small by foundry should be fixed now
dice rolling is fixed
https://www.loom.com/share/cbe7129256654e1c920b5da8482f2691?sid=10cc2e3f-bcc5-4567-b538-c80f4ec5c574
https://www.loom.com/share/89d849c72d134694886535a81a5375b4?sid=c4c2eb5c-d2be-40aa-a86b-8225c154740f
Testing out rolling using the dice roller under chat and its not showing any of the successes rolled.
https://www.loom.com/share/c68474b3b71c42cc8770e6f52809c269?sid=c3932d4e-1103-4570-9c1a-7a83b36d5a8c
https://www.loom.com/share/e90dde95a10d461f89b1e0a16c83a5de?sid=0ec04c3c-5032-4652-a31b-ee460c2ddccf
ES 0.4.0 Bug - Not showing failures after Pushing - 8 October 2024
https://www.loom.com/share/e90dde95a10d461f89b1e0a16c83a5de?sid=0ec04c3c-5032-4652-a31b-ee460c2ddccf
A future feature will be applying 1's on pushed dice as loss of hope and gear damage automatically. this is planned.
RE: 0.7.0 Hope adjustment on pushed rolls is being applied, but adjustments to gear dice bonus of items doesn't seem to work.
RE: 0.7.0 Hope adjustment on pushed rolls is being applied, but adjustments to gear dice bonus of items doesn't seem to work.
If you are rolling from a token (in a scene or the like) and do not have the Link Actor Data checked it wont. this is because of the way items update. i will be updating actors have this set as the default in a future update
can you check this and see if it still doesn't work when this is checked?
Still the same.
From: David @.> Sent: 13 October 2024 23:49 To: DrOgres/electric-state @.> Cc: Nyogtha68 @.>; Comment @.> Subject: Re: [DrOgres/electric-state] Initial Thoughts / Feedback / Bugs (Issue #19)
RE: 0.7.0 Hope adjustment on pushed rolls is being applied, but adjustments to gear dice bonus of items doesn't seem to work.
If you are rolling from a token (in a scene or the like) and do not have the Link Actor Data checked it wont. this is because of the way items update. i will be updating actors have this set as the default in a future update
image.png (view on web)https://github.com/user-attachments/assets/a55e830e-6e90-4ad8-91eb-fe86cc6e2726
can you check this and see if it still doesn't work when this is checked?
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oh Weapons! no those aren't in yet, it's a different bit of code. Just Gear items are in at this point
Ohh, sorry will test again. Thanks though. And thank you for the making the mod. Going on your previous work,I take it this is going to be an official release when finished?
Yep works. 👍
weapons will be in the next update just testing it now
as of right now there is no contract with Free League, so I don't know they have plans for an official release (i think there may be some contractual issues on this but am not sure.)
Noticed this after the recent update.
If, as the GM, you have two or more player character sheets open, you have to close them in exactly the same order that you opened them in, or the following fields : Dream, Flaw, Goal, and Threat are overwritten with the values from the first sheet that you opened.
Note that the sheets aren't assigned to players because I'm using this as a solo game.
Noticed this after the recent update.
If, as the GM, you have two or more player character sheets open, you have to close them in exactly the same order that you opened them in, or the following fields : Dream, Flaw, Goal, and Threat are overwritten with the values from the first sheet that you opened.
Note that the sheets aren't assigned to players because I'm using this as a solo game.
fixed in v0.15.0
Death Roll button reports can't be used if health is above zero, but when zero it doesn't do anything.
Death Roll button reports can't be used if health is above zero, but when zero it doesn't do anything.
fixed in 0.16.0
When using the Neurocaster, only Finding information has the adds correctly calculated. The other actions use the 'Real World Penalty' value in place of the stat.
When doing a Stat roll with the NC equipped, the RL penalty isn't applied automatically. (I don't know if you plan for it to do so, so this might be working as intended)
When doing a Stat roll with the NC equipped, the RL penalty isn't applied automatically. (I don't know if you plan for it to do so, so this might be working as intended)
this will be in an upcoming release
When using the Neurocaster, only Finding information has the adds correctly calculated. The other actions use the 'Real World Penalty' value in place of the stat.
fixed in 0.17.0
Names dissapear from Tensions when edited by player and drop down menu not functioning.
Names dissapear from Tensions when edited by player and drop down menu not functioning.
the player must have Limited permissions to the characters they can use for tension, this is necessary to prevent them from seeing a list of all actors including NPC,s Robots and the like.
can you change permissions for me and verify that this fixes the issue?
That seems to fix it, will keep an eye on it. Although, if the player opens another player's character sheet it won't let them close it again, saying they lack permission to do so.
Hull vehicle bonus applied to Armour instead of Hull.
Hull vehicle bonus applied to Armour instead of Hull.
fixed in 0.20.0
Hey there, here are my initial thoughts after downloading this new module. I made a screen-recording as I thought that would be faster/more efficient and that way you can see me walkthrough this all for the first time and everything I encounter. Found a couple bugs as well.
https://www.loom.com/share/0489297081554065b366ff8558f1e487?sid=a4d8b09d-97c2-4a5e-be9e-cea5f56fdd03