DrSharky / VTMsite

Vampire: The Masquerade character creator page made with Angular
https://drsharky.github.io/VTMsite
MIT License
38 stars 21 forks source link

A few minor issues with Paths #197

Open DrSharky opened 4 years ago

DrSharky commented 4 years ago

Submitter: Dylan When starting with a Path instead of Humanity, a Virtue point should be subtracted if the path starts with Conviction instead of Conscience or Instinct instead of Self Control, or 2 points removed if the path uses both Conviction and Instinct. This is due to those stats starting at 0 instead of 1, and forcing the character to spend a point bringing them to 1. I think the easiest way to go about fixing this would be to treat the paths like Merits, but for Virtue points instead of Freebie points, with some costing 1 and others costing 2. Also, if a path is selected, the Humanity/Path section should be capped at 5. Finally, paths are also not allowed if a player is below 5 willpower. This could be solved by simply locking the drop down if willpower is too low, or by automatically spending freebie points to bring willpower to 5. A final option would be to ignore it and leave that requirement to the player, maybe adding a bit of red text warning the user if the willpower requirement is not met.

DrSharky commented 4 years ago

I wasn't aware of this discrepancy for the alternate paths. I'll double check to make sure this is the case in V20, then change it if this is this is true.