Open fanAllD opened 2 months ago
To answer your questions in order:
I will leave this issue open for now for my first point, but the rest are already part of the base that any developer can change for any NPC and weapon.
Im looking forward to seeing a reaction time modifier or something similar in the sandbox menu SNPC settings
Suppression mechanic looks dope. Do you think youll add an option that overrides all SNPCs weapon proficiency (kinda like how theres already override modifiers for making all SNPCs have the same sight distance)
Does that mean the firing pattern is decided by the vh base weapon the SNPC is using or the SNPC itself?
An override could be possible, but may not work for all NPCs, but I'll look more into it for the future. As for the firing pattern, both the weapon and the NPC can have their own firing patterns. An option for this would be very unreliable due to so many things effecting it, so it's unlikely I'll explore adding an option for this.
I think it'd be pretty great to add these options that apply to all existing SNPCs to make fights with them somewhat more realistic (and easier for the player lol). Rather than most ranged NPCs having nearly perfect aim, a nanosecond reaction time (increasing process time doesn't seem to delay an NPC's instantaneous shooting on sight), and the NPC's constantly emptying mag after mag on enemies, having options like these would make it a lot easier to fight NPCs under more fair and reasonable circumstances as well as saving some performance with a lack of constant bullets flying about nonstop.