If I don't have discord running when I launch the game, I got this:
ERROR: Godotcord::init: Condition "result != discord::Result::Ok" is true. Returned: ERR_CANT_CONNECT
At: modules\godotcord\godotcord.cpp:45
CrashHandlerException: Program crashed
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] <couldn't map PC to fn name>
[5] <couldn't map PC to fn name>
[6] <couldn't map PC to fn name>
[7] <couldn't map PC to fn name>
[8] <couldn't map PC to fn name>
[9] <couldn't map PC to fn name>
[10] <couldn't map PC to fn name>
[11] <couldn't map PC to fn name>
[12] <couldn't map PC to fn name>
[13] <couldn't map PC to fn name>
[14] <couldn't map PC to fn name>
[15] <couldn't map PC to fn name>
[16] <couldn't map PC to fn name>
[17] <couldn't map PC to fn name>
[18] <couldn't map PC to fn name>
[19] <couldn't map PC to fn name>
[20] <couldn't map PC to fn name>
[21] <couldn't map PC to fn name>
[22] BaseThreadInitThunk
-- END OF BACKTRACE --
My code is very simple:
func _ready():
var _transition = tween.interpolate_property(
transition, "cutoff", 0.0, 1.0, 2.0, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT
)
var _start = tween.start()
Godotcord.init(CLIENT_ID, Godotcord.CreateFlags_NO_REQUIRE_DISCORD)
var acv = GodotcordActivity.new()
acv.state = "In title screen"
acv.large_image = "512"
acv.large_text = "Left Out"
GodotcordActivityManager.set_activity(acv)
func _process(delta):
Godotcord.run_callbacks()
If I don't have discord running when I launch the game, I got this:
My code is very simple: