Drachengeifer1 / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Easy simulation mode #202

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Make simulation modes possible.
Dir. structure:

data/carsim/[mode]
mode: easy or real
and inside:

cars/*.car (all car files)
tires/*.tire (all tires)
surfaces.cfg

That will be the set required for whole simulation setup.
For easy setup, just guessing now:
less engine power,
more car/engine/wheel inertia,
lot of grip in tires (no slip, only little slide), lower com (less car 
rollover), less surfaces bumps

Original issue reported on code.google.com by Cry...@gmail.com on 16 Dec 2012 at 9:27

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Yeah, what with track times ? If I change car engine power for easy mode, they 
are will be invalid.
Can simple scaling be used ?
Anyway, we should think of something easier than just driving every track to 
get its time. Since already some cars have less power than others and probably 
driving Championships with them isn't possible.

Original comment by Cry...@gmail.com on 17 Dec 2012 at 10:24

GoogleCodeExporter commented 8 years ago
A factor in .car to multiply track's time ?

Original comment by Cry...@gmail.com on 17 Dec 2012 at 10:25

GoogleCodeExporter commented 8 years ago
> what with track times ?

I think the correct thing to do would be to have separate timings (and I guess 
replays) for both modes, like it's for different cars. I don't know how the car 
timings are implemented, but if it's some kind of string id, you could add a 
suffix, e.g. "3S-easy".

This would increase the cases where you might be driving the same track but 
without ghost or previous time (as with different cars), but on a separate 
note, how would you feel about using the best time ghost over all cars (and if 
this gets implemented, over game modes too) when the time & ghost for the 
current car is not available?

Original comment by tapiovie...@gmail.com on 17 Dec 2012 at 2:15

GoogleCodeExporter commented 8 years ago
Right. I'll have to add sim mode name it to records.
That's good idea. Any ghost (if exists) would be better than none.
I think I'll also add Track time to times bar, and score ? Just like it was for 
championship, to see it easier.

Original comment by Cry...@gmail.com on 17 Dec 2012 at 9:48

GoogleCodeExporter commented 8 years ago
Code and gui implementation for sim modes done. Will tweak params now.

Original comment by Cry...@gmail.com on 19 Dec 2012 at 10:49

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Params done.
Testing welcome.
Made the pass score for champs to 60 in easy sim mode (80 in normal) - so no 
changing track times.

Need to also send sim mode for all network players, and probably a new column 
for it in games list.
Also replay header should have saved info in which sim mode it was.

Original comment by Cry...@gmail.com on 25 Dec 2012 at 10:04

GoogleCodeExporter commented 8 years ago
Done.

Original comment by Cry...@gmail.com on 27 Dec 2012 at 6:06

GoogleCodeExporter commented 8 years ago
So we need to test it, new master sever ver.

Original comment by Cry...@gmail.com on 28 Dec 2012 at 6:25

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 12 Jan 2013 at 1:48