Drachengeifer1 / vdrift-ogre

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More Particles and Sounds #205

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
1. Make more particle textures, for specific road surfaces:
- gravel, wet gravel, mud (jungle), savanna (other color), island sand (should 
be different for each road material (each scenery)
- grass, leaves, rocks (depending on surface, terrain layer)

2. More particle types (more emitters, emitting conditions):
- const gravel, small dust, wet (emit always, depending on car vel)
- sliding side (slow, fade, more gravel, dust, snow, etc.)
- slip wheel spin (faster, flying mud, gravel, stones, etc.)

3. Maybe also some impact only particles (like big hit, splash, tree wood, 
rock, concrete, car metal?, car glass), of course car damage would be cool with 
it.

4. Vary the trail texture, too look less like 1 color and more like a 2d 
texture. Maybe make different trail textures ? At least for each scenery.

4. Sounds. The more surface (road-wheel) sounds the better (more realistic, and 
detailed), one should hear what wheels are doing.
There is a great free sound library here (we already have hit sounds from 
there):
http://www.freesound.org/browse/

Ideally each particle/road/surface should have a different sound (also 
depending on current wheel params slip,slide). There aren't that many sounds 
there though, need to edit sounds somewhat.

Original issue reported on code.google.com by Cry...@gmail.com on 23 Dec 2012 at 11:49

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Point 2. doesn't make any sense if we add more batches (4 with each new type, 
when they emit).
So:

5. Write own Particle System
and/or many particles in 1 texture (uv atlas) like so
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Random+Particle+Texture+%28HL
SL%29&sort_mode=comment_desc

Own would be better anyway because we use 4 batches for 4 wheels, while only 1 
would suffice, and if uv atlas worked too, then only 1 for all particle types. 
But it's a difficult task.

Also 8 batches are used for 1 car's trails, a bit high, but probably has to be 
so.

Original comment by Cry...@gmail.com on 19 Aug 2013 at 11:37

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Heh, split again, to issue 265 and issue 266.

Original comment by Cry...@gmail.com on 8 Sep 2013 at 9:47