Drachengeifer1 / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Signs, start mark #225

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Some mesh line that would show where is the track's start/finish.
I think using a short SplineRoad on ground with startbox width would be okay.
Also would be nice to place a triangle marker on minimap on Gui Track tab to 
show where start pos is and dir (changed in reverse).

Original issue reported on code.google.com by Cry...@gmail.com on 7 May 2013 at 3:27

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GoogleCodeExporter commented 8 years ago
Also a car start pos on Gui (preview image on track tab).
Either a rotated triangle (or put on road.png, but would require upload of all 
so no).

Also drop the track.txt and merge it into scene.xml.
Use our code for it. Maybe yaw/pitch/roll not quaternion.

Original comment by Cry...@gmail.com on 24 Jul 2013 at 4:46

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GoogleCodeExporter commented 8 years ago
Done car start on minimap Gui.
Done remove track.txt.

Original comment by Cry...@gmail.com on 28 Mar 2014 at 8:17

GoogleCodeExporter commented 8 years ago
Signs put manually in editor, only in dangerous places, eg. very sharp turns, 
unexpected stuff, jumps ending out of road etc.

Original comment by Cry...@gmail.com on 28 Mar 2014 at 8:20

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Original comment by Cry...@gmail.com on 2 Apr 2014 at 11:44