Drachengeifer1 / vdrift-ogre

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Change boost to realistic NOS #238

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I saluted the concept of boost since it was added. But in my opinion, the 
current implementation has many problems and breaks the realism of car 
functionality. Those are the things I believe should be done to make boost work 
realistically:

- Make the power and effects of boost a property of the .car file, not a 
setting in game.cfg (boost_power). Boost type and regeneration rules should 
stay game settings, but the .car file must decide how boost affects that 
vehicle. At best, the boost_power option can serve as a global multiplier.

- Boost currently works like rocket propellant. You can accelerate in the air 
and if you flip your car on its hood boost still pushes forward. Using boost in 
the R gear will also push your car forth while accelerating pushes it back... 
IMO boost shouldn't work in R gear. In my opinion, boost should overpower the 
engine and increase its acceleration instead... which should have the same 
effect as current behavior but in a realistic form. It should also not push the 
car if not pressing the accelerate key.

- Separately, I suggest renaming boost to NOS. Since that's the closest correct 
name and technology in real life. I don't know if the name "boost" is for 
artistic reasons, but personally I don't think it has a special meaning and NOS 
would be more technical and appropriate.

Note that I might not know the reasons behind the current implementation of 
boost, so apologies if I'm suggesting the breakage of an intended feature or 
artistic objective in StuntRally. I just think the current way is theoretically 
and physically out of place, and personally prefer a correct NOS system instead.

Original issue reported on code.google.com by MirceaKi...@gmail.com on 13 May 2013 at 10:31

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Nope.
Boost is a rocket booster. And it works so by my intentions.
This way you can have some fun flying, can get out of mud quickly, move forward 
when upside down etc.
This was already suggested and I am not changing it.
NOS is useful only on asphalt were you have plenty of grip, then more torque 
will accelerate car even more.
Why the hell would I need 2x more torque on gravel ? To spin wheels and 
continue standing in place ? Boost is very usefull after hitting a tree too. 
Even with TCS NOS doesn't make sense on gravel.
I understand that NOS is something that comes from real world and boost 
doesn't, but glass pipe road neither right.

Original comment by Cry...@gmail.com on 13 May 2013 at 11:13

GoogleCodeExporter commented 8 years ago
I played around with the in-game car editor, and setting acceleration to be 
higher does work on dirt surfaces without spinning the tire in place (at least 
for some cars). True about the glass pipes though :)

Anyway, if I may make one more suggestion here: What about having this as just 
an option? It can be off by default, and as far as I'm concerned even out of 
the menu (editable only in game.conf). Those who prefer realism can enable it 
on their own account. You said it's been suggested before, so maybe enough 
people want it to give sense to such a setting.

Original comment by MirceaKi...@gmail.com on 13 May 2013 at 11:22