Drachengeifer1 / vdrift-ogre

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Colormap for terrain, grass #273

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
So 2 new RTTs that will generate:

1. colormap for Terrain
Should make it look more interesting. Not sure how many noise layers or how 
many colors. And if we add the colors, or probably better use noise layers 
inside HSV. Needs a new subtab in Terrain, Colormap after Blendmap and Noise.

2. colormap for Grass
We use some predefined images now, with rtt it would allow noise patterns and 
other colors for whole grass (not channels). Probably not too fancy. But having 
a RTT for it one could precisely adjust grass color for any scene, and images 
for that wouldn't be needed.

Original issue reported on code.google.com by Cry...@gmail.com on 13 Feb 2014 at 9:30

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 2 Apr 2014 at 11:36