Dracophoenix1 / ares

Automatically exported from code.google.com/p/ares
MIT License
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Coordinating Development with Artist #4

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
This isn't a code review, but rather a process review. The artist has questions 
on how best to set up art for use in the game, such as, how should I specify 
the 1st camera? do I need to specify a 3rd person camera, where should I set 
the origin point on a player character? where on a bird? and so forth. 

I don't have a definitive set of questions at this time, but Ares will be a 
better product, and it will enable me to write artist-friendly docs, if we 
confer at this stage. 

I'd like to have a place (like a forum) to post questions which can be answered 
at leisure and serves as a record. This applies to the writers as well.

Original issue reported on code.google.com by ulfthemo...@gmail.com on 14 Oct 2011 at 8:23

GoogleCodeExporter commented 8 years ago
Would the comment section in ArtPipeLine work for that? Or perhaps we need to 
set up a mailing list or forum.

Original comment by jorrit.t...@gmail.com on 15 Oct 2011 at 5:14

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I think it would be a good idea to consider other 3d content possibilities, as 
that is only one small piece of the world with blender and we know not everyone 
uses blender. That's up to you,but I think its a mistake to only have blender 
noted as a export option, and honestly a massive turnoff very likely to many, 
when things like assimp exists ;

Original comment by neighbor...@gmail.com on 29 May 2013 at 6:00