6 would have the adverse effect of not opening IAT when the achievementID was already looked up. Changing from if valid to if not valid makes both situations work.
This basically reverts the changes from #6.
Other changes are just replacing tabs with 4x space to make the code uniform.
6 would have the adverse effect of not opening IAT when the achievementID was already looked up. Changing from if valid to if not valid makes both situations work.
This basically reverts the changes from #6.
Other changes are just replacing tabs with 4x space to make the code uniform.