Closed GoogleCodeExporter closed 9 years ago
Original comment by ShadowIs...@gmail.com
on 18 Jul 2009 at 11:38
An OpenGL ES renderer implementation of the Renderer interface could rely on
JOGL 2
by using the ES profile, it would minimize the count of core modifications by
allowing to use the existing JOGL renderer.
Original comment by julien.gouesse@gmail.com
on 19 Jul 2009 at 1:10
What is the current status of the JME port to Android?
Original comment by berserke...@gmail.com
on 21 Nov 2009 at 12:13
Original comment by normen667
on 26 Feb 2010 at 3:22
I added JME audio support for my J2ME, Android, and J2SE game dev kit for
OpenJDK
since the sound support does not work right. I also added support for JOGL on
J2SE
and OpenGLES for Android. It currently works with some Android phones, but it
a
little slow.
So I would like to add more JME support for 3d so please post here or email me
when
it is stable for Android or for help.
Thanks,
Travis
Original comment by travisbe...@gmail.com
on 26 Feb 2010 at 3:58
travisberthelot@hotmail.com
Original comment by travisbe...@gmail.com
on 26 Feb 2010 at 3:59
Support for android is for the most part stable. The renderer is functional,
there's
a "model optimizer" specifically for android.
The only issue is devices with touchscreen only interface, you gotta add GUI
buttons
and somehow multitouch(?) in order to make the app compatible.
Original comment by ShadowIs...@gmail.com
on 26 Feb 2010 at 4:29
I will take a look, and see how hard it will be to integrate it. I already
have
touch screen, gestures, motion, and screen button support in my game dev kit.
Multi-touch is my biggest failure on Android. I need it for most of my games
so
they don't sell well. That is changing with the 2.0.1 deployment and Europe
has had
multi-touch for a while.
I hope it won't be to hard to add most of JME in.
Original comment by travisbe...@gmail.com
on 26 Feb 2010 at 6:37
Original comment by e.so...@gmail.com
on 25 Mar 2010 at 8:39
Original comment by e.so...@gmail.com
on 25 Mar 2010 at 8:48
[deleted comment]
[deleted comment]
Original comment by ShadowIs...@gmail.com
on 6 Sep 2012 at 5:33
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 15 Jul 2009 at 7:46