This issue appear with version 3.0. We used 2.4.1 before and with the exact same animation we didn't have the issue.
The event LOOP_COMPLETE works and the animation stop when it should stop but without dispatching the COMPLETE event when a top level bone Frame scale is higher than 100%.
I didn't try with a bone attached to another one yet.
This issue appear with version 3.0. We used 2.4.1 before and with the exact same animation we didn't have the issue.
The event LOOP_COMPLETE works and the animation stop when it should stop but without dispatching the COMPLETE event when a top level bone Frame scale is higher than 100%.
I didn't try with a bone attached to another one yet.