DragonBones / DragonBonesAS

DragonBones ActionScript Runtime
MIT License
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Event COMPLETE not dispatch when at least one bone Frame Scale is higher than 100% #59

Closed tomlefol closed 8 years ago

tomlefol commented 9 years ago

This issue appear with version 3.0. We used 2.4.1 before and with the exact same animation we didn't have the issue.

The event LOOP_COMPLETE works and the animation stop when it should stop but without dispatching the COMPLETE event when a top level bone Frame scale is higher than 100%.

I didn't try with a bone attached to another one yet.

akdcl commented 8 years ago

The bug has been fixed :)