DragonBones / DragonBonesCPP

DragonBones C++ Runtime
MIT License
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request: please add support for Godot engine via gdnative #165

Open blurymind opened 6 years ago

blurymind commented 6 years ago

What is godot: https://godotengine.org It is an extremely popular MIT open source game engine. Advantages it has over cocos:

What is gdnative: https://godotengine.org/article/dlscript-here gdnative allows use of c++ in godot. It will allow to bind dragonbones cpp runtime and use it as an addon in godot

please! :) Godot is so good, it is just a shame it is not supported. A lot of people in the godot community would love to use dragonbones in their projects. It has been requested on their issue tracker multiple times

blurymind commented 6 years ago

here is a link to godot's issue tracker, where I also raised it - perhaps dragonbones developers can get a discussion going with godot developers? https://github.com/godotengine/godot/issues/4312

one godot dev is already working on a dragonbones module, but it is likely not a gdnative binding - what I am requesting here

blurymind commented 6 years ago

I posted a bountysource for this issue: https://github.com/godotengine/godot/issues/12504

https://www.bountysource.com/issues/50931377-create-gdnative-bindings-for-the-dragonbones-runtime-bountysource-and-add-it-as-a-free-addon-to-the-asset-store

sanja-sa commented 6 years ago

You can try this: GDDragonBones Plugin

blurymind commented 6 years ago

@sanja-sa awesome! I will give this a try at home later. Are there any plans to port it over to godot 3?

sanja-sa commented 6 years ago

@blurymind Yes. I'm waiting release of Godot 3.0.