Open blurymind opened 6 years ago
here is a link to godot's issue tracker, where I also raised it - perhaps dragonbones developers can get a discussion going with godot developers? https://github.com/godotengine/godot/issues/4312
one godot dev is already working on a dragonbones module, but it is likely not a gdnative binding - what I am requesting here
You can try this: GDDragonBones Plugin
@sanja-sa awesome! I will give this a try at home later. Are there any plans to port it over to godot 3?
@blurymind Yes. I'm waiting release of Godot 3.0.
What is godot: https://godotengine.org It is an extremely popular MIT open source game engine. Advantages it has over cocos:
What is gdnative: https://godotengine.org/article/dlscript-here gdnative allows use of c++ in godot. It will allow to bind dragonbones cpp runtime and use it as an addon in godot
please! :) Godot is so good, it is just a shame it is not supported. A lot of people in the godot community would love to use dragonbones in their projects. It has been requested on their issue tracker multiple times