Closed davypaperboy closed 7 years ago
I can't work out how to move the position of an ik target (e.g. to follow the mouse)
public UnityArmatureComponent character; void Update () { Bone ik = character.armature.GetBone("Head").ik; // How to transform position of ik??? }
I worked it out through bone.offset
I can't work out how to move the position of an ik target (e.g. to follow the mouse)