DragonBones / DragonBonesCSharp

DragonBones C# Runtime
MIT License
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obselete methods.. #34

Closed nemesiscy closed 7 years ago

nemesiscy commented 7 years ago

UnityFactory.factory.LoadDragonBonesData("Ubbie/Ubbie"); // DragonBones file path (without suffix) UnityFactory.factory.LoadTextureAtlasData("Ubbie/texture"); //Texture atlas file path (without suffix) these functions have become obselete... how do i use the LoadData?

chojuhyeong commented 7 years ago

+1

zhouzhanglin commented 7 years ago
chojuhyeong commented 7 years ago

I am working on version 2.3 of the Dragon Bones animation. Your answer has been helpful enough for me. Thank you.

i'm 2.3ver DragonBones testing

-----Original Message----- From: "zhouzhanglin"<notifications@github.com> To: "DragonBones/DragonBonesCSharp"<DragonBonesCSharp@noreply.github.com>; Cc: "cho.juhyeong"<dpttptmaps@gmail.com>; "Comment"<comment@noreply.github.com>; Sent: 2017-07-21 (금) 19:33:37 Subject: Re: [DragonBones/DragonBonesCSharp] obselete methods.. (#34)

Select the ske fileright-click -> Create -> DragonBones ->Armature Object / Armature Object (UGUI)

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