DragonBones / DragonBonesCSharp

DragonBones C# Runtime
MIT License
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停止运行游戏后骨骼重叠 #6

Closed kongyuan closed 8 years ago

kongyuan commented 8 years ago

最新的da9229e版本 将骨骼对象放在舞台中, 运行游戏, 停止运行, 所有骨骼会丢失坐标重叠在一起, 同时console会报很多错误 NullReferenceException: Object reference not set to an instance of an object UnityEditor.EditorGUIUtility.TempContent (System.String[] texts) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:313) UnityEditor.EditorGUI.Popup (Rect position, System.String label, Int32 selectedIndex, System.String[] displayedOptions, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIBindings.gen.cs:570) UnityEditor.EditorGUILayout.Popup (System.String label, Int32 selectedIndex, System.String[] displayedOptions, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:6194) UnityEditor.EditorGUILayout.Popup (System.String label, Int32 selectedIndex, System.String[] displayedOptions, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:6187) DragonBones.UnityArmatureEditor.OnInspectorGUI () (at Assets/DragonBones/unity/Editor/UnityEditor.cs:215) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1235) UnityEditor.DockArea:OnGUI()

akdcl commented 8 years ago

这个 bug 已经修复了 , editor 的功能还在逐步的完善