DragonBones / DragonBonesCSharp

DragonBones C# Runtime
MIT License
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Armature get light from the wrong side #65

Open Basea opened 5 years ago

Basea commented 5 years ago

I've got an issue, my object's armature gets light only from the back, when others from the front. So, I can fix it by using Z Scale = -1, but then I get my armature parts in wrong order. It happens with all types of light, appreciate any help. Unity 2018.3.9f1 Dragon Bones 5.6