DragonBones / DragonBonesCSharp

DragonBones C# Runtime
MIT License
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Matrix stack full depth reached 突然就遇到这种问题 一直蹦出来 #68

Open LueSanTuo opened 5 years ago

LueSanTuo commented 5 years ago

Matrix stack full depth reached UnityEngine.GL:PushMatrix() DragonBones.UnityArmatureComponent:OnRenderObject() (at Assets/DragonBones/Scripts/unity/UnityArmatureComponent.cs:209)

NullReferenceException: Object reference not set to an instance of an object DragonBones.UnityArmatureComponent.OnRenderObject () (at Assets/DragonBones/Scripts/unity/UnityArmatureComponent.cs:214)