Open MadDogMayCry0 opened 4 years ago
After scene changing armature stops loading, when it's has a same name. Pls, fix it. And animation stops working after scene.scene.restart();
<script> let config = { type: Phaser.WEBGL, <!-- physics: { --> <!-- default: 'arcade', --> <!-- arcade: { --> <!-- gravity: { y: 300 }, --> <!-- debug: false --> <!-- } --> <!-- }, --> scale: { mode: Phaser.Scale.FIT, autoCenter: Phaser.Scale.CENTER_BOTH, width: 1920, height: 1080 }, audio: { disableWebAudio: true }, plugins: { scene: [ { key: "DragonBones", plugin: dragonBones.phaser.plugin.DragonBonesScenePlugin, mapping: "dragonbone" } ] }, }; var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, preload: function () { this.load.dragonbone("doc", "characters/doc/doc_tex.png", "characters/doc/doc_tex.json", "characters/doc/doc_ske.json"); }, create: function () { this.add.armature("doc_test", "doc"); this.input.once('pointerdown', function () { this.scene.start('sceneB'); }, this); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, preload: function (){ this.load.dragonbone("doc", "characters/doc/doc_tex.png", "characters/doc/doc_tex.json", "characters/doc/doc_ske.json"); }, create: function () { this.add.armature("doc_test", "doc"); this.input.once('pointerdown', function (event) { this.scene.start('sceneA'); }, this); }, update: function (time, delta){ } }); var game = new Phaser.Game(config); game.scene.add('SceneA', SceneA); game.scene.add('SceneB', SceneB,true); </script>
fixed
After scene changing armature stops loading, when it's has a same name. Pls, fix it. And animation stops working after scene.scene.restart();