I was looking in several places, like: this.armature.height, this.armature.texture.height, etc. but everywhere I've checked, the size was set to 32x32. Example:
I was able to replicate this with all sprites I had. Is that a legitimate bug or am I doing something wrong? Is there any other field that is used to store width/height information or maybe it has to be calculated manually from slots bounding boxes?
It seems to me that the sprite size is not updated properly during armature initialization. I do something like this to create a new animation:
I was looking in several places, like:
this.armature.height
,this.armature.texture.height
, etc. but everywhere I've checked, the size was set to 32x32. Example:I was able to replicate this with all sprites I had. Is that a legitimate bug or am I doing something wrong? Is there any other field that is used to store width/height information or maybe it has to be calculated manually from slots bounding boxes?