DragonBones / DragonBonesUnity

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Switch bone with external resource? #9

Open khacduyst opened 8 years ago

khacduyst commented 8 years ago

Hi there, As AS3 version, we can switch bones with any texture we want, But with Unity, maybe that's feature is missing,

Bone img = armature.GetBone ("step1_01");

    img.Display = Resources.Load("1/texture", typeof(Sprite));

Is there anyway for us to accomplish this?