Closed DragonDev1906 closed 4 years ago
The face seems to be rotated wrong.
Branch: modernGLRender Commit: 83af87fb7daea7df1790757264136e0a850afc13
Note: I've made some changes on the shaders but they should not affect the piston. Guess: The angle in the "face_rotation_mat" (vertex shader) might be inverted
This one could be related
The Pistons were a result of testing the system using blocks that have no UVs defined and use the default UVs
Fixed in: b0ce1d7d3fcd9e3298645f8c4cb5da4400451361
The face seems to be rotated wrong.
Branch: modernGLRender Commit: 83af87fb7daea7df1790757264136e0a850afc13
Note: I've made some changes on the shaders but they should not affect the piston. Guess: The angle in the "face_rotation_mat" (vertex shader) might be inverted