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DragonJoker
/
Castor3D
Multi-OS 3D engine.
https://dragonjoker.github.io/Castor3D
MIT License
488
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21
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Implemented colour grading.
#613
DragonJoker
closed
1 year ago
0
Implement colour grading
#612
DragonJoker
closed
1 year ago
0
Generalise vertex transformation to world space in a specific pass
#611
DragonJoker
closed
1 year ago
1
Textures rework
#610
DragonJoker
closed
1 year ago
0
Clusters improvements
#609
DragonJoker
closed
1 year ago
0
Create a debug drawer
#608
DragonJoker
closed
7 months ago
0
Add support for bitangents component
#607
DragonJoker
closed
1 year ago
0
Implemented a glTF importer.
#606
DragonJoker
closed
1 year ago
0
Removed deferred rendering.
#605
DragonJoker
closed
1 year ago
0
Fixed tangents.
#604
DragonJoker
closed
1 year ago
0
Reworked light attenuation as a range
#603
DragonJoker
closed
1 year ago
0
Remove deferred rendering
#602
DragonJoker
closed
1 year ago
0
Implemented Mikktspace support.
#601
DragonJoker
closed
1 year ago
0
Create a camera importer
#600
DragonJoker
closed
1 year ago
0
Create a glTF importer.
#599
DragonJoker
closed
1 year ago
0
Updated Rendergraph
#598
DragonJoker
closed
1 year ago
0
Events: Renamed events.
#597
DragonJoker
closed
1 year ago
0
Fixed GPU particle system.
#596
DragonJoker
closed
1 year ago
0
Reworked upload.
#595
DragonJoker
closed
1 year ago
0
Limit loading scope
#594
DragonJoker
closed
1 year ago
0
Add a way to prevent unnecessary passes from loading.
#593
DragonJoker
closed
1 year ago
0
Scattering: Fixed interactions with shadows.
#592
DragonJoker
closed
1 year ago
0
Move lights shadow data in a separate buffer
#591
DragonJoker
closed
1 year ago
0
Clusters: Added support for scene samples clustering.
#590
DragonJoker
closed
1 year ago
0
Repair compute particles.
#589
DragonJoker
closed
1 year ago
0
Rework staging buffers and buffers upload.
#588
DragonJoker
closed
1 year ago
0
Update lights maximum count.
#587
DragonJoker
closed
1 year ago
1
Move lights shadow data to their own buffer
#586
DragonJoker
closed
1 year ago
0
Switch binary file formats to little endian.
#585
DragonJoker
closed
1 year ago
0
Implemented lights part of clustered rendering.
#584
DragonJoker
closed
1 year ago
0
Implement Volume Tiled Forward/Deferred Shading.
#583
DragonJoker
closed
1 year ago
0
Rework lights attenuation as a range.
#582
DragonJoker
closed
1 year ago
0
Rename Event types.
#581
DragonJoker
closed
1 year ago
0
Express water rendering as pass component.
#580
DragonJoker
closed
1 year ago
1
Add a shader debug interface
#579
DragonJoker
closed
1 year ago
0
Version 0.15.0.
#578
DragonJoker
closed
1 year ago
0
Reworked PBR specular lighting to improve consistency.
#577
DragonJoker
closed
1 year ago
0
Add ways to invert normals
#576
DragonJoker
closed
1 year ago
0
Add support for Mikkelsen tangent space.
#575
DragonJoker
closed
1 year ago
1
Add support for 2 channels textures.
#574
DragonJoker
closed
1 year ago
0
Normal is not translated to world space, with some objects.
#573
DragonJoker
closed
1 year ago
0
Fix environment map reflections.
#572
DragonJoker
closed
1 year ago
0
Add support for Space Mouse controller
#571
DragonJoker
closed
1 year ago
0
Rework PBR specular
#570
DragonJoker
closed
1 year ago
0
Add support for SH IBL.
#569
DragonJoker
opened
1 year ago
0
Castor3D: Fixed environment map prefiltering.
#568
DragonJoker
closed
1 year ago
0
Castor3D: Fixed environment map prefiltering.
#567
DragonJoker
closed
1 year ago
0
Replaced most shared_ptr with unique_ptr.
#566
DragonJoker
closed
1 year ago
0
Please support MSYS2 MINGW64
#565
ghost
opened
1 year ago
2
GUI scrollbars and progress control.
#564
DragonJoker
closed
1 year ago
0
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