Add new glTexSizeN64 api which can be used with GL_RDPQ_TEXTURING_N64 to set internal texture state on the rsp.
When I started implementing this I realized no ucode changes were required and that the internal state on the rsp could be programmed through the existing GL_CMD_SET_* commands.
I also added an example of the commands in use to the gldemo example so its more clear how to use it.
Add new
glTexSizeN64
api which can be used with GL_RDPQ_TEXTURING_N64 to set internal texture state on the rsp.When I started implementing this I realized no ucode changes were required and that the internal state on the rsp could be programmed through the existing
GL_CMD_SET_*
commands.I also added an example of the commands in use to the gldemo example so its more clear how to use it.